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I am an MBA student and one of the classes I am taking this semester is Business Law 1. We were discussing the topic of gambling, and the fact that it is illegal throughout the United States, except in certain areas such as Las Vegas and the territory of the Seminole Tribe of Florida. Because gambling is legalized in Las Vegas, if you need to seek a remedy against a casino you could take them to a Nevada state or US federal courthouse. However, outside of Las Vegas, one cannot seek legal remedy because the act of gambling is illegal. I then posed about the Hard Rock Casino located on Seminole territory. If a situation were to arise, and legal remedy were to be sought, which court would the action take place? A Seminole Tribe courthouse, Florida courthouse, US federal courthouse, or somewhere else? This is assuming the Plaintiff is not a member of the Seminole Tribe.
We're all familiar with the Hotline Miami's, Hollow Knight's, and Celeste's of the world. These are some of the indie games that hit the big time. Of course, for every one of these games, there's 100 other indie games that have been glossed over, relegated to a spot in a digital store few people will ever find themselves in. I wanted to bring attention to some of these lesser known indie games. I'm going to order them according to Metacritic Critic Ratings. Some of the games at the bottom have pretty low critic ratings. I personally disagree with the low scores of these games, but it's only fair that you hear from more than just me. Keep in mind that games with only one or two User Ratings on Metacritic will not show the score. A game needs at least three User Ratings on Metacritic before the score will be shown. This is not the case for Critic Reviews. Price will contain the U.S. PlayStation Store link to the game. 1. Hayfever
Description: Hayfever is a precision platformer that revolves around a mailman propelling himself using a number of different allergens that act as power-ups. A lot of the platforming is aerial and typically has you catching allergens mid-air to perform maneuvers in quick succession. It's not an easy game by any means, but it has oddly relaxing music to accompany the rather intense platforming. There are also letters to collect in each level to steepen the challenge and some secrets to discover too. It takes an hour or so to get used to the aerial platforming, and this is one of the few 2D platformers played better with the analog stick rather than the D-Pad. But letters that seemed unattainable to me at the beginning of the game became much simpler by the end, as I had mastered the controls and physics of the game. I don't expect everyone to love this game, but I have to agree with the one other guy who played it that gave it a 9/10. After putting 25+ hours into it, I am still eager to replay it soon.
Completion Time: ~8 Hours
Extra Content: It'll take another 8 hours or so to collect all the letters and probably about 6 hours or so to beat the Hard World, which features an additional 28 remixed levels. There are also secrets to uncover, but they don't net any in game progress and only work towards your trophy completion. Finding these secrets will probably vary more in time because they are hidden, but expect them to take a few hours to find. Just to clarify, letters are an expanded test of your platforming skills and are all in clear view of the screen, while secrets are a test of your observation skills and take a little more digging to find. The platinum trophy is a fair and rewarding challenge that took me about 25-30 hours to get.
Description: Valfaris is one of the best run & gun games I've ever played. You play as Prince Therion who returns to his home planet of Valfaris on a quest to kill his father. It's themed around a fictional planet and has a gross alien vibe coupled with heavy metal music. The music doesn't override the other audio in the game, and it does a nice job of upping the ante when you're fighting a boss – of which there are many. You're equipped with a primary gun, a more powerful mana-based gun, a sword, and a shield that can block with mana or parry. There are a number of weapons to acquire throughout the game, and the guns in particular do a great job of feeling different. You’re able to upgrade your weapons with Blood Metals. Some Blood Metals are found in plain sight, others are rewarded for defeating a tough enemy, and some are given for going off the beaten path. These upgrades typically just up the firepower but will sometimes introduce a secondary move to your weapon. There are checkpoints every two minutes or so, and most bosses will have a checkpoint just before them (only the weaker bosses come after a gauntlet of enemies). The game is a little hard at points, but overall it strikes a nice balance of feeling accomplished for overcoming the challenges without getting overly frustrating.
Completion Time: ~8 Hours
Extra Content: There are a few secrets to find throughout the game that are off the beaten path, though I was able to find 2/3 of them on my first playthrough. I found all but one weapon as well. The replayability comes from New Game+, which allows you to take all your upgraded weapons into a harder version of the game. Since the weapons all function a bit differently, this can be lots of fun. Getting the platinum trophy is somewhat difficult.
Description: The premise of the game is a fusion of side scrollers and oldschool fixed screens that teleport you to the opposite side of the screen when you pass through one side - think Pac-Man, arcade Mario Bros., or Balloon Fight. You will find obstacles in your path that are impenetrable in a typical side scroller, but can be overcome by holding a button to turn the screen into a fixed screen that allows you to pass through one side and out through the other end. This is a totally unique take on a puzzle platformer I haven't seen before, and all five worlds bring something new to the table. For example, World 2 will flip you upside down when you pass through a screen, allowing new types of challenges as a result. There's more emphasis on the puzzle elements than the platforming.
Completion Time: ~2 Hours
Extra Content: There is a New Game+, but from what I could tell from the beginning it wasn't a whole lot different. Still, there's a trophy for completing New Game+ and some other fun trophies. Unfortunately, like many early generation indie games, this one has no platinum trophy.
Description: This game revolves around using two square characters who fling themselves from one end of the room to the other to reach an exit. You must position yourself in such a way that you use each character's body to get around the level. Each world introduces a new mechanic to keep things fresh. The whole game is played only using the two analog sticks (the d-pad and face buttons work, but the two analog sticks are best, in my opinion). It can also be played in local co-op, however with how often you have to fling yourself around, coordinating the correct movements to the other player would be exhausting, and it is easier to experiment yourself.
Completion Time: ~3.5 Hours
Extra Content: There's really no extra content, but $4 for what's almost a 4 hour game isn't bad. There is an easy platinum trophy however.
Description: This is actually a sequel to the Steam exclusive Horizon Shift, which sports a different aesthetic and isn’t quite as good from what I’ve read. Horizon Shift ’81 mimics the look of a fixed screen shoot ‘em up from the early 1980s but comes with a few twists of its own. Your ship is positioned in the middle of the screen on a horizontal line rather than the bottom, and you have to flip between sides to deal with enemies coming from both the top and the bottom. The line can be broken in different places – leaving a gap where you can fall to your death – by asteroids and certain projectiles. This is where the expanded moveset comes into play: you can jump between gaps and also over enemies who attach themselves to the line. Enemies on the line can also be taken out with a horizontal shield bash that regenerates after a few seconds. There is a boss after every five stages, some of which will actually bring the line down to the bottom of the screen, while others retain it in the middle. Horizon Shift ’81 has a number of customizable settings that change everything from the aesthetics, to the difficulty, to the checkpoint/lives system, to the speed of the game, and more. The two main modes are a choice between three lives with a checkpoint before and after every boss, or a checkpoint at the beginning of every level but only one life.
Completion Time: ~3.5 Hours (Normal Mode on Arcade Style)
Extra Content: There are a number of ways to customize your future playthroughs, and there’s an unlockable boss rush mode after finishing the game. The few trophies are relatively easy to obtain. There is no platinum trophy for this game.
Description: Daggerhood's main hook is the use of its sword teleportation mechanic. You throw your sword with a button, and you press the same button again to teleport to where the sword is. While this is a mechanic that has been seen in some Metroidvanias, I haven't seen a tight, linear 2D platformer make use of this mechanic before. Each level has a number of collectibles and some small side sections as well, but for the most part the path to the finish is clear - it's just the execution that's the tricky part. Add in teleportation portals to make things even trickier.
Completion Time: ~2.5 Hours
Extra Content: As this is a Ratalaika Games published game, the platinum trophy only takes about 1-1.5 hours to achieve. You can get it well before you even finish the game, which is a shame because the game had all the makings for a fun platinum trophy. There are tons of collectibles in each level, and each level records your time. So there is a lot here to extend to the playtime.
Description: Usually with Metroidvanias, I expect a long, difficult game that's difficult to navigate. Momodora: Reverie Under the Moonlight is a counter to those ideas while still maintaining the exploratory nature of the sub-genre. The plot is pretty simple and doesn't feature a ton of story, but there are a few NPCs you talk to throughout your quest. The combat is also fairly simple, but the boss fights you engage in are all great. Without much weapon customization, it's stripped to the basics of dodging enemy attacks while trying to get a hit in. It makes for a game that's easy to get into and instantly start enjoying. All of the areas are visually appealing, some more than others, and each of them lasts shorter than you'd expect. The game is only around 3-5 hours, but it feels like you've played so much more in that time. Some games only really start to take off by the time this game finishes.
Completion Time: ~4 Hours
Extra Content: Getting 100% map completion should only take an hour or two of cleanup. I did miss an optional boss on my first playthrough. There are also items to discover, and the trophies give fun challenges to extend the life of the game. Unfortunately there is no platinum trophy for this game. One cool thing I liked was that beating a boss without getting hit at all gives you a useful item. It also features New Game+, allowing you to carry over most of your items, making the game more difficult, and changing up enemy placement.
Description: Ultra Hat Dimension follows Bea through a series of rooms in a palace on a quest to undo the magical spell that has made the mythical Spluff creatures want to attack one another. There is a little bit of backstory via one sentence thoughts from Bea in between levels, but nothing major here. The gameplay revolves equipping four different types of hats and using them to evade or push Spluffs around to retrieve the key and reach the door. Each Spluff dons one of four different hats which effects their behavior towards other Spluffs and you. You will be punched one tile back by every Spluff unless you’re wearing the same hat as the Spluff. Spluffs interact with one another differently depending on what hat they’re wearing in a rock, paper, scissors kind of way – they may punch a Spluff back one space, get into a scuffle that allows you to get close to them without wearing a hat, or they may temporarily disable them in a way that allows you to access the space the Spluff consumes within eight moves. There are undo and reset buttons included that allow you to quickly rewind mistakes. There are some clever puzzles accompanied by catchy tunes and a charming pixel art aesthetic. The difficulty is about average.
Completion Time: ~3 Hours
Extra Content: Since this is published by Ratalaika Games, getting the platinum trophy can be obtained after only clearing 2/3 of the levels. There are a few custom maps on the PC version of the game but no additional content on consoles.
Description: Remothered: Tormented Fathers feels very old school in its design philosophy - no weapons outside a few self defense items and distraction items. You go back and forth in the mansion and have to learn the layout and where things are to proceed. You have to manually select the key item from your inventory to use on triggers (but a key icon is still shown to guide you a little). The sounds in this game do a great job of evoking tension, and I appreciate that the stalkers don’t seem to teleport, so if you can get away from them, you’ve earned your freedom for awhile. This is the first game in a loosely connected trilogy, with the second one due later this year.
Completion Time: ~6 Hours
Extra Content: There are some collectibles you can go back for, but not a whole beyond that. Unfortunately there is no platinum trophy for this game, and you'll probably get most of the trophies - if not all, except the collectibles one - on your first playthrough.
Description: Reverie is a mix between Zelda’s gameplay, Earthbound’s aesthetic and humor, and a New Zealand folktale – the legend of Maui and the Giant Fish. Instead of the more traditional sword and shield style fantasy, Reverie instead opts for items and tools a modern boy is more likely to find in his possession, like a cricket bat, a yoyo, and a nerf gun. Similarly, the first dungeon is grandpa’s basement, where you’ll square off against a giant hedgehog and a tumble dryer. That said, the game does get more fantastical with the last two locations, particularly the last one. It’s a relatively easy game overall, though the fourth and especially fifth dungeon offer up a moderate challenge. The indie scene has produced a lot of Zelda-like games in recent years, but this is the only one I know of that isn’t your standard medieval fantasy.
Completion Time: ~5 Hours
Extra Content: There are feathers to collect, mini games to play, and a combat focused bonus dungeon to beat. That said, a lot of this stuff is easy to stumble upon in the main quest, so you’re probably looking at about two or three hours’ worth of content after beating the game to complete everything and get the platinum trophy.
Description: Inertial Drift's distinguishing characteristic is its employment of the right analog stick for drifting. This takes a little getting used to, but it feels great once you get the hang of it, creating some exhilarating moments when perfecting corner turns. The game has 10 unique tracks + 10 reversed tracks, 16 vehicles, and four separate story arcs. Each story arc is only a couple of hours long and features a different protagonist with a different vehicle. Since you’ll be racing on the same track a few times, there are a few gameplay variations that differ from just reaching the finish line at the end, such as racking up a certain number of points that are acquired through longer drift times and other means. There's quite a bit of dialogue between races, and in the races themselves characters will frequently dish out positive commentary on your performance in the form of text in the top left hand corner of the screen. The game's aesthetics are a fusion of anime and synthwave. I've heard many fans liken the game to the manga Initial D, though I'm unfamiliar with that series myself.
Completion Time: ~3 Hours (for 1/4 Story Arcs)
Extra Content: There are a number of different modes including a Story Mode, Challenge Mode, Grand Prix Mode, Arcade Mode, two player Split-Screen, and Online, as well as a Tutorial. Completion of challenges in Challenge Mode allows you to unlock new vehicles for the other non-Story Modes. Grand Prix Mode allows you to race using different characters/vehicles through a connected set of challenges, while Arcade Mode is for one-off races. I wouldn't recommend this game for online play as the user-base is pretty small (hence it being overlooked) and you're unlikely to find a match. Getting the platinum trophy is fairly difficult.
Description: This is an action platformer that emulates arcade games from the latter half of the 1980s, but it is probably most reminiscent of Super Ghouls 'n Ghosts. The creator, Locomalito, states that the soundtrack uses the true arcade sound of the YM2203 chip. The game is hard, but the checkpoints are never more than a minute or two apart, and the lives' system/continue system has no penalties outside of locking you out of trophies. This is a very boss dense game - in the ~4 hour run-time it takes to complete the game, you fight 19 bosses. The handful of weapons and items you pick up helps lend variety to the combat, and no two boss fights feel the same.
Completion Time: ~4 Hours
Extra Content: The game has two endings. Most players will get the bad ending the first time around and be locked out of the final stage (which is the longest stage in the game). You do have to play through the game again to get the good ending, but you'll likely do it in half the time. If you want to see all the major content on your first go around, I recommend looking up how to get the good ending before you play the game. As far as trophies are concerned, the platinum trophy is very difficult to obtain. If you like an extreme challenge, this one's for you.
Description: Pato Box follows an anthropomorphic duck boxer on an adventure through a stylistic noir comic book world. “Pato” is a Spanish word that translates to “Duck” in English (the game was developed by a Mexican studio). The boss fights are heavily inspired by Punch-Out’s gameplay, but there are levels outside of these fights to help differentiate it. Most of the levels can be selected in any order you choose and typically serve as a leadup to the boss fight. Bosses are usually introduced by a cutscene followed by some dialogue taunting Pato Box. The levels play entirely differently from the fights, but the themes of the level match those of the bosses. The levels will employ various elements of evasion, stealth, exploration, and a few time-based mini-games. The casino level, for example, will have you walk around the casino looking for chips and punching the slot machines to earn enough to pay entrance to the fight, while the food factory has you evading stompers, sawblades, and butcher knives as you work your way through the level. There are variety of things to find throughout the levels: tokens for decorations in Pato Box’s room, backstory on the boss of the level and the world, and tips on how to win the upcoming fight. The fights themselves lock Pato Box in the middle of the screen, allowing you to block, juke left or right, and perform a low or high jab to the left or right. The game foregoes a HUD in favor of a visual representation of your health via scars on your body, which I thought was a nice touch. While the levels and bosses play pretty differently from each other, they’re weaved together by a dark and intriguing story that follows Pato Box’s quest for retribution against an evil corporation.
Completion Time: ~7 Hours
Extra Content: There’s an Arcade Mode that lets you replay boss fights and some collectibles to find in the main campaign. The trophies are very difficult, and many ask you to beat a boss without taking a single hit.
Description: The Count Lucanor’s story is very fairy tale-esque – more like a classic fairy tale as it can be pretty dark and grotesque at times. On his 10th birthday, Hans chooses to leave his mother in a quest for wealth. After some walking and conversation with NPCs you find along the way, you stumble upon a large mansion and find that the count of this mansion is looking to pass his wealth onto an heir who can prove himself worthy – “worthy” in this case being the one who can figure out the count’s name. From here, you are tasked with adventuring through the mansion and solving environmental puzzles in a nonlinear way to acquire the letters that spell the count’s name. There is a survival horror element to the game, as you are unable to attack the enemies in the mansion and instead must crawl under tables and find other ways around them. You can place candles around the mansion to light it up to help you better evade enemies, but your usage is limited (though you can find more).
Completion Time: ~4 Hours
Extra Content: There are five different endings and some puzzles/rooms you don’t even have to do. This could double your playtime – maybe even more if you don’t use a guide. The platinum trophy requires every ending and a few other things but is pretty easy to get if you use a guide.
Description: The Bunker is an FMV point & click adventure, meaning it features real actors and environments just like a live action movie. Many of the actors involved have been in high profile movies/TV shows as well, including The Hobbit, Game of Thrones, Star Wars, and Penny Dreadful. The game takes place in a fallout shelter and follows the last survivor as he tries to find a way outside following the death of his mother, after living 30+ years in the bunker. The gameplay has you solving puzzles and finding ways to proceed to the next area. The story is the focal point of the game though, and it frequently switches between the past and the present to tell its story. There’s a good juxtaposition between the lively past and the lonely present that makes you question how the protagonist ended up as the last survivor. There’s only one narrative choice to make in the game, and it comes at the very end. The game also works in handheld mode with touchscreen functionality if you'd prefer to play it that way.
Completion Time: ~2. Hour Completion Time*
Extra Content: You can replay the game and try to find all the collectibles. Most of them give more background on the story. You can trigger the ending you did not choose the first time around by simply reloading the last checkpoint, so there is no need to play through the whole game again to unlock it. Getting the platinum trophy is fairly easy.
Description: A Tale of Paper takes direct inspiration from Little Nightmares, sporting the same sideview camera angle and minimalist narrative. It’s a little less creepy and has the interesting twist of transforming into a variety of different origamis on the fly: from a little alien creature, to a frog, to a ball, to a paper airplane, etc., all with the push of a button. You’ll use a combination of different origami shapes to overcome the obstacles in the area, and you’ll be accompanied by some gorgeous sceneries in the process. The gameplay is pretty easy in both its platforming and puzzles, making it an easygoing, movie-esque kind of game. While the story is minimalist, it results in a satisfying conclusion, and it really feels like you’ve been through quite a journey even with the short runtime. The game evokes the feeling of being a tiny specimen in a larger-than-life world – Toy Story 2 is probably the most apt comparison I can make. Outside of Little Nightmares, I haven’t played another game quite like this.
Completion Time: ~1.5 Hours
Extra Content: I got seven of the eight origami collectibles in my first run-through. The trophies also only offer a few extra things to do, but I’d recommend reading the list of trophies before you play the game if you want to get the relatively easy platinum trophy.
Description: If you liked Detroit: Become Human or Until Dawn, Late Shift will be right up your alley. This game is a bit different from both those titles in that it's an FMV, with the gameplay solely consisting of the choices you make. You receive prompts at key moments in the story on what you want your character to do next, and this effects the outcome of the game. It plays more like Black Mirror's Bandersnatch, though this game came before it. The story follows an everyman who gets tangled up in London's criminal underground just as a result of being in the wrong place at the wrong time.
Completion Time: ~1.5 Hour Completion Time*
Extra Content: There are 180 choice points and 7 different endings. There is a platinum trophy, and I only got 4 out of 21 of the trophies on my first playthrough. There are a number of different routes to take with the game.
Description: SINNER: Sacrifice for Redemption is a Soulslike boss rush - there are no levels and only small area before each boss to practice your moves. There are eight bosses, the first seven allowing you to fight in any order, each representing the seven deadly sins. You are equipped with everything the game has to offer from the beginning (except for the New Game+ weapon they give you), and instead of becoming more powerful, you gradually lose things with each boss you defeat, hence the “sacrifice” in the title. It’s like a reverse RPG. Each boss has a different sacrifice associated to it – one may deplete your throwing items’ usage, while another will deplete your health and stamina. Picking the best order to fight them in adds a little strategic thinking to the game, as you may be more dependent on your large health and stamina bar more than your throwing items’ usage, for example. The game is fairly difficult, so your victories over each boss feel very gratifying when they do come.
Completion Time: ~5 Hours
Extra Content: There is New Game+ that offers you an additional weapon. The trophies task you with a few things you have to pull off in battles, and the platinum trophy is pretty easy to obtain.
Description: Verlet Swing’s aesthetic is as intriguing as its gameplay: you are tasked with grappling and swinging yourself across these vaporwave styled levels without hitting anything. The levels are all very short, but you’re likely to play many levels dozens of times before even finishing it… just to get a 1/4 rank. The ranking system is actually very cool, in that it encourages you to find alternative paths or sometimes just building up more momentum to get to the end faster. Most levels do seem to have a set path, but at the same time, with the proper grappling of the mechanics, you can forge your own, which is a game in itself.
Completion Time: ~7 Hours
Extra Content: There’s an in game challenge menu that mostly recycles a lot of the base game content – though there’s a particularly funny one that switches the perspective to third person to play as a knockoff Spiderman. You can also go back and try to get the best possible time for each level. Getting the platinum trophy is extremely hard and I believe is at 0.1% completion.
Description: Neon Drive is a challenging rhythm game with a synthwave aesthetic and appropriately matching music. The objective of the game is to evade the obstacles coming at you by transitioning between four lanes at the right moment using either two of the face buttons, D-Pad, or shoulder buttons. Personally I found the shoulder buttons worked best. The game will occasionally transform you into other vehicles that mix the gameplay up a bit - one notable example is when you turn into a plane and transition between eight lanes in a 360 degree orientation. There are only eight levels that are all about three minutes in length if you were to beat them with no deaths, with two checkpoints and two health points that regenerate between checkpoints. While this all sounds very generous, most of these levels will still take you dozens of tries, though the life reset is almost immediate so you can get back into the action right away.
Completion Time: ~3 Hours
Extra Content: There are two harder difficulties, an endurance mode that sees how long you can go without dying, a free run mode that allows you to play through the game without reset (only unlocked after beating each level), and online leaderboards. The trophies are very hard to get, and there is no platinum trophy.
Conclusion My top 5 on the list in order would be the following: (1.) Hayfever, (2.) Valfaris, (3.) Cursed Castilla: (Maldita Castilla EX), (4.) Momodora: Reverie Under the Moonlight, and (5.) Bleep Bloop. Have you played any of these games? What are some other overlooked single player indie games? If you’re looking for more indie games to play, see my post here:
So, I want to make a clear and concise guide for any players who recently picked up Dragon Quest XI S: Echoes of an Elusive Age and Have finally entered the Post Game or for people who have already played the game and just want to make sure they have the best gear. If I make any mistakes, please let me know! First, lets start with the Accessories for each character: The best accessory in the game Hands Down is the Catholicon Ring. 2 For each character ensures you will not have to deal with ill effects such as sleep or confusion. This means you will need 16 gold bars, 160 perfect panacea, 32 royal rubies, and 48 Red Wood … Goodluck! You can craft this ring through the book Kings of the Rings, found in a chest in the Disciple's Trial - Cruel Crypt Some Key books you will need for forging (a lot of weapons require these; I usually refer to these when I say forging): Hero's Book of Basic Weapons, is found in the Tower of Lost Time. >! A Hero's Book of Better Weapons , found in the Disciple's Trial - Eerie Valley!< >! A Hero's Book of Brilliant Weapons, found by getting all wishes from Drustan.!< Big Hitters of the Battlefield, found in the Luminary's Trial - Citadel Of Spite Making Things with Metal Kings, obtainable after turning in 110 mini medals Note: u/n00bavenger brought up a great point about armor. For a lot of characters, Exotoga and Seraph's Robe can be better than some of the armor I have listed. Its your choice but some of these can be better or worse than the armor listed below. These will help you get a majority of the best gear. If a item is listed with no item location, presume you can get it from the above books. First, lets start with the Hero. Hero Weapons: I cant really recommend anything as all are great, but dual wielding is good for damage and shield is good for defense. Your choice.
For Swords, the best swords are the Supreme Sword of Light and the Hypernova Sword. These dual wielding will net you the most damage. You can get these item through: The story for the Supreme Sword of Light, if choosing "give me a powerful weapon" from Drustan and through the forge for the Hypernova Sword. You will need the sword you obtain from the fortress of fear or First Forest Whale Way Station if missed.
For Sword and Shield, the best sword is the Supreme Sword of Light and the best shield is Erdwin's Shield, exclusive to the Hero. You can get Erdwin's shield from: 100 minimedals turned in.
For Greatswords, the best Greatsword is the Brilliant Blade. You can get this item by: Completing the Wheel of Harma: Final Trial.
For Headgear, the best gear is Erdwin's Coronet. You can get this item by: Chests in the Luminary's Trial: Citadel of Spite.
For Armor, the best gear is Erdwin's Tunic. You can get this item through Chests in the Luminary's Trial: Citadel of Spite.
Erik Weapons: I would recommend daggers for their status effects, but its your choice.
For Daggers, the best daggers are the Dynamo Dagger and the Timeshear. These items are obtainable through: the forge for the Dynamo Dagger. You will need the Dagger you obtain from turning in 65 Mini medals at L'Académie de Notre Maitre des Médailles, Upgrade through aforementioned books. The Timeshear is obtainable through The forge, with a aforementioned book.
Swords: The best swords are the Metal King Sword and the Hell Sabre. The Metal King Sword is found through: the aforementioned books. The Hell Sabre is found through a 1/128 drop chance from a Barbatos found at Mount Huji or Champs Sauvage Whale Way Station.
Boomerangs: The best Boomerangs are the Galaxarang and Hunter's Moon (has lower attack than the Metal King Goomerang but the Hunter's Moon does full damage). You can get the Galaxarang through: the forge, obtaining the Meteorang through the Manglegrove Whale Way station. You can get the Hunter's Moon through: forging. You can get the Metal King Goomerang from the aforementioned books at the top.
For Headgear, the best headgear is the Pirate King's Cap, obtainable from Lonalulu post game quest; saving Kai at the strand.
For Armor, the best armor is the Pirate King's Coat, obtainable from Cobblestone's shop after repairing it.
Veronica Weapons: I would recommend Heavy Wands
Heavy wands: Aurora Staff (or God Bird Sceptre, but I personally would recommend this on Rab due to the unnecessary use for Veronica , given her high magical might already (999 with best equipment), plus the special effect is good on her and this Staff gives her more Mending.) You can get this weapon through wheel of harma 3rd trial and then upgrading the weapon through aforementioned books.
Whips: Hellbeast's Leash (or Über Gringham Whip but I give that to Sylvando since I think Sylvando has more uses for it compared to Veronicas heavily favored magic side). This can be found through Forging in the aforementioned books
For Headgear, The best headgear is the Crown of Eternity, obtainable from >! Forging, from a recipe book in the Sage’s Trial – Hoarder’s Keep !<
For Armor, the best armor is the Gown of Eternity, obtainable from same as Crown; Forging.
Serena Weapons: I would recommend Wand + shield
For Wand and Shield, The best wand is the Faerie King's Cane and the Metal King Shield. These are obtainable through Wheel of Harma Final Trial for The Faerie King's Cane and the Shield through Aforementioned books.
For Dual wielding, the best wands are the Faerie King's Cane and the Sceptre of Time. The Sceptre of Time is available through>! the book If I Could Turn Back Time found in Luminary's Trial: Citadel of Spite.!<
For Spears, the best spear for her would be the Metal King Spear, found in aforementioned books
Headgear: The best headgear is Serenica's Circlet Found in the Sage's Trial - Fierce Forest
Armor: The best armor is Serenica's Surplice found in the Luminary's Trial - Citadel Of Spite
Sylvando Weapons (based on charm): Primarily whatever gives you the most charm as those are the abilities you will use most
Whips: The best whip is the Über Gringham Whip, obtainable through aforementioned books, with the base weapon available at the Octagonia Casino for 750,000 Tokens
Swords: The best Swords are two Shamshir of Light. The Shamshir of Light is obtainable through Aforementioned books (can craft multiple)
Knives: The best knives are two El Stupendo. El Stupendo can be found through aforementioned books (can craft multiple)
Shield: Sylvando can have a shield with all his weapons besides the whip, so if you do not want to dual wield, use either the Shamshir of Light or El Stupendo with the Metal King Shield, Obtained through aforementioned books or if you are going for a pure charm build (although I would recommend some defense) then the Silver Shield is your best bet, obtainable at the trial island shop (33000)
Headgear: The best headgear is the Tiara Tremendísima, Found in the Recipe Book: Glam Gear for Go-Getters, from turning in 90 minimedals
Armor: The best armor is the Gladder Rags, found in the same book as the headgear
Rab Weapons: Wands are highly recommended
Heavy Wands: Best wand is the Godbird Sceptre, but this can be swapped with Veronicas aforementioned Heavy Wand. The Godbird Sceptre can be found in Tickington, after Clearing the Hall of Remembrance - Level 3
Claws: Best Claws are the Xenlon Claws, found through Upgrading the weapon received from the Wheel of Harma: Third Trial and using the aforementioned books.
Headgear: Apollo's Crown is the best headgear, obtained through the Recipe Book: A Guide to Godly Get-Up, rewarded for completing the Wheel of Harma's Final Trial
Armor: Potentate’s Pallium is the best armor, obtained through the recently mentioned book
Jade Weapons: Spears are preferred
Spears: Split-Pot Poker found through upgrading the weapon you receive through>! a chest in either the Fortress of Fear or the First Forest Whale Way Station!<
Claws: Personally, claws are useless, but I would recommend the Deicimators (the Xenlon claws are better but the Deicimators are exclusive to Jade. You can swap them with Rab but in my opinion they are useless). You can get the Deicimators through the aforementioned books
Gear: (In the switch version, there is a gear that makes you literally invincible, so I will list the best gear and the kinda cheaty gear.)
Headgear: The Xenlon Hair Ring found through the recipe book Shine On, Xenlon, obtained in the Wheel of Harma - Fourth Trial
Armor: The best cheaty invincible armor is the Hare-Raising Suit, obtained from defeated the incredibly difficult Superboss The Timewyrm, after beating Calasmos and Tickington (End of Time)
Armor: The best non-cheaty armor would be the Xenlon Gown, obtained from the aforementioned book
Eight(Hendrik) Weapons: Anything works, but I prefer Axe and shield
Axes: The best axes are the Galaxy Axe and the Kairos Cleaver. The Galaxy Axe's base weapon can be obtained from a chest in The Battleground and upgraded through aforementioned books The Kairos Cleaver can be obtained through aforementioned books
Greatswords: The second best Greatsword is the Metal King Gooreatsword (the Brilliant Blade is the best but I prefer that on Hero but you can swap the two). This can be obtained through Aforementioned books
Swords: The best Swords are Drustan's Sword and the Metal King Sword. You can get Drustan's Sword in the Luminary's Trial - Citadel Of Spite and the Metal King Sword through aforementioned books
Shield: You can dual wield everything but Greatswords, so the best Shield for when you're not dual wielding is Drustan's Shield, obtainable from the Sage's Trial - Hoarder's Keep. This is best paired with the Galaxy Axe or Drustan's Sword
Headgear: Drustan's Helm, found in The Disciple's Trial - The Eerie Valley
Armor: Drustan's Armour, found in The Luminary's Trial - Citadel Of Spite
Finally, For item farming, the best characters with accessories and gear are: Erik: Accessories are Pirate King's Pendant and Bunny tail. The best armor for him is the Vest for Success Jade: Two bunny tails and Uniforme Chic de l'Académie Veronica: Two bunny tails and Uniforme Chic de l'Académie Serena: Two bunny tails and Uniforme Chic de l'Académie The Bunny Tails can be stolen/dropped by Bunicorns The Uniforme Chic de l'Académie can be bought at the Quester's Rest in the Alter of the Starry Skies book in Tickington The Pirate King's Pendant can be obtained through post game story events The Vest for Success can be found through the quest Richie's Rock-Hard Roulette Challenge (Octagonia) I really hope this guide goes appreciated. If I missed anything or I got something wrong let me know. If the spoiler text is too much, let me know and I will remove it.
Feel Free To Use This or Share This Without Credit as I Just Want to Be Helpful!
So it’s been a few days since the update dropped so I think it’s been a good enough to let the update’s content sit and allow us to play around with everything. To address the elephant in the room, let’s talk about the island: it is very, very, VERY underwhelming. I already made a post explaining the problems with the island, so I’ll just keep it brief: it’s all run down industrial drug manufacturing and no resort town area thingy for the tourists at the party. It’s quite unrealistic thinking about the people there and where they’re going to stay. If they wanted to make the infrastructure of the island undeveloped, then make it be like Cuba, where it’s all old timey buildings with classic cars on the unpaved roads. It’s all off-road areas, which TBH are pretty cool if you wanted some off-road/rally cars to try out BUT OH WAIT YOU CAN’T BECAUSE THE ISLAND ISN’T ACCESSIBLE IN FREEMODE. I don’t know what Rockstar was thinking when they said “an entirely new location.” When you say it like that, of course people are gonna expect it to be in freeroam so they can have fun with their friends and hang out in their cars and whatnot, and no having tiny portion of the island where you can just do what you do in your nightclub and the Music Locker, and that is to just dance and drink and entertain yourself for 5 minutes. If you try to leave the island, the guards stop you and your character automatically walks back toward the party. You can’t even sneak or swim around the guards you are just stuck at the party until you decide to go back to Los Santos. From what some people say, it’s because of the limited hardware, and that the entire island is free to explore in freeroam on the XSX/S and PS5, but very few of us have those consoles, and those who do say that claim is false. It’s just either the game is old or that Rockstar just wanted to be dicks to us, and if they did know we were expecting a map expansion, then I’d like to believe the. They really did do us dirty like that. The very first prep/scout might be the worst mission in the entire game. All you do is take pictures of stuff you need for the heist, which is fine, except the stuff spawns in random locations and if you wanna fully complete the prep missions and get your crew completely equipped you have to find 4 of the stuff, like the bolt cutters and grapples. I like the idea of posing as a DJ’s entourage then sneaking out scope out the island. It’s cool, except for the fact the mission is goddamn awful. It’s a mandatory stealth mission, which doesn’t sound that bad, then you remember stealth in GTA is just so, so bad. “So what if it’s a stealth mission, just quietly take out everyone in your way.” That’s the problem: you can’t eliminate anyone in this prep mission, not even punch or judo chop or whatever on the guards. As soon as you get too close to any of the guards, you are spotted and instead of dying and respawning, you’re dragged back to the party (or airport, if you’re doing the prep after the first play through) and have to sneak your way back all over again. It gets pretty frustrating after awhile. To make it worse, if you’re spotted too much, you are thrown off of the island and wash up on the shores of Vespucci Beach, which doesn’t make sense geographically, since Cayo Perico is confirmed to be in the Caribbean and LS is next to the Pacific Ocean. After getting thrown off the island, you have to go back to the Kosatka, restart the prep, and do the mission all over again. The other prep missions are somewhat of a step up from the Casino Heist preps. For one, there aren’t any missions where you have go back twice for any of the equipment; it’s a one and done deal. The missions utilize different interiors from previous updates, like the CEO office, Import/Export garage, etc. and I find that somewhat cool. The missions themselves aren’t that hard, so they should be able to be breezed through. The heist itself was in many ways a step up from the Casino Heist, in a way. All the different kinds of approaches, entries, methods, setups, etc. made the heist very unique with different levels of replay ability. As annoying as the guards on the island are, it’s good that they spawn randomly, as to encourage more challenge and thought as to how to approach the heist, unlike the Casino where they all have fixed locations, and after a few play through you figure out the formula and breeze through it like no problem. The guards are still ridiculously hard to all kill, even with all the prep missions to weaken them done. They still have aimbot, not surprised there. There’s a juggernaut in El Rubio’s mansion, but it’s not that bad, since there’s only one that spawns, and you can just use explosives. It is a heist that encourages stealth, and is very unforgiving to those who fuck it up. The enemies are fairly weak if you do the preps, but they just swarm you everywhere, especially in El Rubio’s mansion where they flank you at all corners, and if you’re not careful, you can go through all your snacks and armors quickly. The amount of content released day one is very underwhelming, and the drip feed line up lowkey sucks. Half of the cars showed off in the trailers and promos were actually released on launch but the rest are to be released weekly over the next few months. I get it, Rockstar wanted to artificially extend the lifespan of this update, but did they really have to make us wait weeks for vehicles we can drive around during the heist? If they wanted to drip feed some vehicles from the heist itself, make it like the Manchez scout or that ATV cause no one cares about those vehicles, well, at least I don’t. Leaving out less vehicles from the heist to be released as drip feed would leave room for some more original cars to be added or different versions of cars that need updating, like the ARENA ZR380 PLEASE JUST GIVE US A CLEAN JDM VERION OF THAT CAR. The line up of original non heist cars is actually quite solid, still fitting the theme of the update. Cayo Perico gives off some Cuban vibes, minus the whole communism thing, so it would make sense some of the cars added would be classic cars from the 50s-60s, like the Fiat 500 (Brioso 300), BF Weevil (finally, they added a better version of the Injection), and Slamtruck (if that thing doesn’t allow us to put cars on it I’m gonna get very mad). The new clothes and outfits are nothing amazing, but there was a change I appreciate so much, and that is we can finally put body armor on other tops like hoodies, service shirts, other utility tops. Finally will I no longer have to use the merge glitch. The new armored vests tho kinda suck, since they’re just designer and don’t exactly fit anything. The new button down tropical shirts do look cool, I just wish we could unbutton them to give more of a casual tourist vibe. I just appreciate we have more ability than variety. The weapons were ok. The military rifle looks way too similar to the bullpip and advanced rifle, so it’s nothing really special. The Perico Pistol was a cool unlock for a random event that has a somewhat painful chance to get by finding a body in LS and searching it for a key, but the gun itself is just a golden marksman pistol, needing to be reloaded after every shot. I have yet to find the combat shotgun in the heist, but I imagine it’s just a cooler looking version of the pump shotgun. The music in this update was very meh. Didn’t like the songs on Kult FM too much, maybe because I’m not into rock that much and kinda used to listening to pop songs and some Broadway musicals here and there. Couldn’t really judge Still Slippin since I need to be in a specific area of the map to listen to it, I haven’t been around Mirror Park in awhile, so I just went back to putting the music on mute and turning on blast LMP on Spotify (Owl House fans you know what I mean). It doesn’t really help that Rockstar is drip feeding radios and music too, since Still Slippin won’t be broadcasted to the entire map until a few more weeks. Maybe when it’s finally released for the entire map then I’ll take a listen. That one Moodymann song they played for the trailer goes hard and I’m sure his other works go hard too; too bad no one goes to the Music Locker, which is literally a stripped down version of our nightclubs under the casino. Come to think of it, music and nightclubs are a major part of this update, making me think Rockstar just wanted to do an After Hours Pt. 2. Overall, the Cayo Perico was had the potential to be one of the best updates the game has ever seen: a map expansion for us to explore, but we were given a heist with ruthless AI and mediocre to subpar content to make up for it. As it stands, it might be one of my least favorite updates, not living up to the community’s expectations whilst being quite content dry.
Warning: massive amount of text ahead. I created a mostly functional race route around the world (all loactions like buildings, businesses, landmarks, etc. are REAL locations and could theoretically actually work in the race). I tried to have a good variety in locations and types of challenges, but it's really hard! I find it a lot harder to complain about challenge design after making this. Even though this could technically happen there are probably some safety concerns in going to South Africa and Lesotho and it's probably not possible for the American Amazing Race to film in Cuba, but I decided to do it anyway. If you have any questions or feedback please let me know! RACE #2 Leg 1 (USA - Japan) Leg 2 (Japan - South Korea) Leg 3 (South Korea - India) Leg 4 (India - Oman) Leg 5 (Oman) Leg 6 (Oman - South Africa) Leg 7 (South Africa - Lesotho) Leg 8 (Lesotho - Greece) Leg 9 (Greece) Leg 10 (Greece - North Macedonia) Leg 11 (North Macedonia - Cuba) Leg 12 (Cuba - USA) LEG 1 USA - Japan Start at Cloud Gate, Chicago, Illinois Run to clue at Millenium Monument Clue #1 Make your way to the Gunma region of Japan, and travel to Sarugakyu Onsen. However, to get your tickets to Japan, you must make your way on foot through the busy streets of Chicago to Navy Pier, where flights will be given out according to the order of your arrival. Flights go to Tokyo, and you must make your own travel arrangements from there. Flight 1 (5 teams): Chicago - Los Angeles - Tokyo, arrives 8:00 AM Flight 2 (4 teams): Chicago - Tokyo, arrives 9:30 AM Flight 3 (2 teams): Chicago - San Francisco - Tokyo, arrives 9:45 AM Clue #2 Both team members must go into the hot springs and search it for the partly submerged cluebox to get your next clue. Clue #3 Travel to Sarugakyo Bungy for your next clue. Clue #4 Roadblock: Who’s ready to take a jump? Bungy jump at the largest bungy jump in all of Japan at 62 meters, or over 200 feet! Once you’ve taken your leap of faith, you’ll receive your next clue. Clue #5 Travel to Uenokunirokunomiya Haruna Shrine, Takasaki, for your next clue. Clue #6 Create one string of paper cranes in Senbazuru. Senbazuru is the crafting of 1000 paper cranes for good luck. Following the demonstration, learn how to craft paper cranes. Once you have created forty of them and strung them together, deliver them to a Shinto priest at Akiba Shrine. He will give you your next clue. Clue #7 Travel by train to Akihabara, Tokyo, and go to the top of the Tokyo Skytree to receive your next clue. Clue #8 Roadblock: Who can ‘go’ kart? The teammate who did the first roadblock cannot do this one. Travel to Akihabari Street Kart 1 and dress up in one of the many ridiculous costumes the company has to offer. Then, join a fifteen minute go-karting tour around the streets of this bustling region and look for three enormous signs in race colors with three different Japanese characters on them. If you can spot and write all three characters down correctly during the rush of Tokyo, you’ll receive your next clue. If you can’t get it right, you’ll have to join the next available tour. Clue #9 Travel to Horin Park on foot to find the first pit stop! The last team to check in here may be eliminated. Pit Stop, Leg 1 trip to Canada last: eliminated LEG 2 Japan - South Korea Clue #1 Fly to Busan, South Korea! Upon arrival, make your way to Beomeo-sa for your next clue. Fast Forward, Leg 2 Go to Songdo Beach and swim out into the ocean, locating the five whale statues in the water. At each statue, pick up marked letter tiles. Once you have all seven (two statues have two tiles), you can go back to the beach and unscramble the letters that spell out the name of a traditional South Korean delicacy that the other contestants eat at their first challenge. If you get the right word, you’ll be given a clue that takes you straight to the end of the leg. Clue #2 Master the art of Korean meditation. If you can master all of the moves correctly, then your instructor will give over your next clue. Clue #3 Head to Taejongdae for your next clue. Clue #4 Roadblock: Who’s desperate to eat? Take the marked path over one mile uphill to the marked food stand, and finish one serving of Soondae, a traditional South Korean delicacy that is made of pig intestines and pork blood. Once you have finished the food, you can run down to your partner and get your next clue. Clue #5 Take the Songdo Marine Cable Car from Songnim Park to Amnam Park to receive your next clue. Clue #6 Detour: Fish Identity or Fish Delivery Fish Identity: Go to Jagalchi Fish Market and search for the marked stall. Once there, sort an enormous box of fish and organize them. Once the stall owner approves, put them up for stock in the stall to receive your next clue. Fish Delivery: Go to Jacky’s Seafood and take three orders and three addresses that need to be delivered. Once you have delivered all the fish to all the correct addresses throughout the Gamcheon Culture Village, you will receive your next clue. Clue #7 Make your way to the pit-stop at Haedong Yonggungsa. The last team to arrive may be eliminated. Pit-Stop, Leg 2 -first: trip to Belize -last: non-elimination LEG 3 South Korea - India Clue #1 Fly to Hyderabad, India, and go to the Charminar for your first clue. Clue #2 Travel to Ramoji Film City Main Entrance to receive your next clue. Speed Bump, Leg 3 Make your way to Saha’s Adventure Park and zorb down a steep hill. Once you’ve made it, you can continue racing. Clue #3 Detour: Birdy Woods or Bollywood Birdy Woods: Dressing up in clumsy bird costumes, search through Asia’s largest aviary for a cutout of the bird your partner is dressing up as. Once you’ve found the two cutouts, head to the Bonsai Garden. If you match the right bird, you’ll receive your next clue. Bollywood: Head to Ramoji Movie Magic. Dressing up in traditional Indian outfits, memorize a short dance to the tune of some Bollywood music and perform it to the live audience and judges. If you meet their standards, you’ll receive your next clue. Clue #4 Head to Nehru Zoological Park where your next clue will be waiting. Clue #5 Take an amazing elephant ride! With both teammates on the elephant’s back guide it through a short course. If you can reach the end in under two minutes, you’ll receive your next clue. Clue #6 Make your way to Bidar Fort by public transport for your next clue. Clue #7 Roadblock: Who’s itching to get etching? One team member must help in the process of the creation of bidriware. First, you must chisel one section in the piece of bidriware very precisely. Any error and you must restart. If given the clear, then you must then make their way inside Bidar Fort and collect a total of three baskets of soil for the artisans to use later in the process. Finally, you must use some of the soil you collected and coat a piece of bidriware in it. If every part of the challenge was done to the satisfaction of the artisans, you will receive your next clue. Clue #8 Make your way to the Bahmani Tombs and the pit-stop! The last team to arrive will be eliminated. Pit-Stop, Leg 3 -first: trip to Japan -last: eliminated LEG 4 India - Oman Clue #1 Fly to Muscat, Oman! Once you have arrived, make your way to Al Alam Palace, where you will find marked cars waiting outside. Your clue will be waiting on the car. Clue #2 Drive all the way to the Nizwa Souq in Nizwa, Oman, where you will find nine different tags, each releasing teams at different times the next morning, when you will be given your next clue. Tag 1: departure at 7:00 AM Tag 2: departure at 7:05 AM Tag 3: departure at 7:10 AM Tag 4: departure at 7:15 AM Tag 5: departure at 7:20 AM Tag 6: departure at 7:25 AM Tags 7-9: departure at 7:30 AM Clue #3 Detour: Selling Goats or Weighing Dates Selling Goats: Navigate through the souq to the weekly goat market. You must select a seller and help them sell their goats. First, thoroughly clean five goats so they are ready for selling. Then, parade five goats around the “walking circle,” where potential buyers will inspect which goats to buy. You must finally buy a goat yourself, haggling for a price under 100 riyals, or 260 US dollars. Once you can purchase a goat, you will receive your next clue. Keep the goat for the next challenge. Weighing Dates: Find the marked stall in the souq that is selling dates. Your goal is to weigh out 200 grams of Ajwa Dates, 175 grams of Barhi Dates, and 125 grams of Hayani Dates. To do this, you must travel across the market to a scale at a different date stall. If you can get the perfect amount of dates, you will receive your next clue. Keep the dates for the next challenge. Clue #4 Travel on foot to the Contemporary Mosque with either your goat or dates and trade them with the man waiting out front for your next clue. Clue #5 Make your way back to the souq, and head to Omani Craftsman's House where you will find your next clue. Clue #6 Roadblock: Who can work and weave? The teammate participating in this roadblock must help create a small basketwork bowl. After watching the example, you must use the provided materials to finish off the bowl. If it meets the requirement of the shop owner, you will receive your next clue. Clue #7 Make your way to the pit-stop for this leg of the race, Nizwa Fort! The last team to arrive may be eliminated. Pit-Stop, Leg 4 -first: continue racing -last: continue racing LEG 5 Oman Clue #1 Drive yourself to Bimmah Sinkhole in Muscat, Oman! You will receive your next clue after having a cup of delicious locally-made coffee. Caution! Double U-Turn ahead! Clue #2 Detour: Script Write or Shipwright Script Write: Drive to Bait al Zubair and go into the Manuscript Room. Using a provided paper and translation guide, figure out what the marked manuscript says in English. If anything is wrong when submitting it, though, you must start completely over. Shipwright: Drive to Oman Maritime Boatyard and find the marked boat. Oman Maritime has been reviving the craft of making the traditional wooden boats of Oman’s past, and you must help with the process. First, you must hand-sand a small section of the marked vessel. Then, you and your partner must work together to stitch coconut palm fiber through twenty holes, or eighty total stitches. Once you’re done, you’ll receive your next clue. Clue #3 Make your way to Mutrah Souk for your next clue and the U-Turn board! Clue #4 Search through the enormous market for one of three marked stalls. One you’ve found a stall, search through their wares for a trinket with a red/yellow flag on the bottom. Give the correct trinket to the shop owner, and they will hand you your next clue. Clue #5 Drive yourself to Qurum Beach, where you will receive your next clue. Clue #6 Roadblock: Who will pass the shells? For this challenge, one team member must watch the demonstration of two fishermen playing a traditional Omani game, Al Hawalees. You must first create a “board” in the sand and collect the required amount of shells to play. You must then challenge a local fisherman. If you can win while following all of the rules correctly, you will receive your next clue. Clue #7 Make your way to the pit-stop at Wadi Bani Khalid. The last team to check in will be eliminated. Pit-Stop, Leg 5 -first: trip to Tanzania -last: eliminated LEG 6 Oman - South Africa Clue #1 Fly out of Oman to Durban, South Africa, on one of two flights. Flight 1 (2 teams): Muscat - Durban, arrives 7:30 AM Flight 2 (6 teams): Muscat - Dar es Salaam - Durban, arrives 8:00 AM Upon touching down, make your way to Moses Mabhida Stadium, where you will find your next clue. Clue #2 Roadblock: Who will swing for the skies? One team member must strap in and complete the Big Rush Big Swing, the largest swing in the world! Dive 263 feet down. Once you have finished the swing, you will receive a section and seat number. You will search the stands for your next clue. Clue #3 Make your way to Umhlanga Lighthouse for your next clue. Clue #4 Shake it up! In this challenge, you must create Lighthouse Bar’s famous “Umhlanga Schling.” Use the provided recipe to create fifteen drinks to perfection, and you will receive your next clue. Clue #5 Head to Addington Beach and dig underneath one of the large sandcastles for your next clue. Clue #6 Detour: Tree or Sea Tree: For this detour, go to Durban Botanical Gardens. Use a provided golf cart to make your way to the famous Wood’s Cycad, a tree dating back to the age of dinosaurs. It has been cared for here since 1848. Once there, use one of the provided pieces to put together a large 3d puzzle of the tree. Once it has been approved, you will be handed your clue, and you can drive back to the front of the gardens and continue racing. Sea: Go to uShaka Marine World and help out with some chores! First, help the kitchen staff and prepare 5 pounds of specially made vegetables for some of the aquarium’s fish. Second, travel around the park and take water samples from each of the specified exhibits. Finally, record blood test results taken during routine health check-ups. If you’ve completed all of the steps correctly, you will receive your next clue. Clue #7 Head to the pit-stop at Suncoast Casino and Entertainment World! The last team to check in may be eliminated. Pit-Stop, Leg 6 -first: 5k each -last: eliminated LEG 7 South Africa - Lesotho Clue #1 Drive yourself through Qacha’s Nek and into Lesotho! Once in Lesotho, drive yourself to Maletsunyane Falls where you’ll find your next clue. Fast Forward, Leg 7 By completing this fast forward, you will skip an overnight rest point and will be able to head directly to the pit-stop. Head to Sehlabathebe National Park. Once there, using the provided map and compass, ride by horseback to the nomadic tribal people’s current village. At the village, help cook pap-pap, a type of porridge common in Lesotho. The first team to complete the challenge will be able to head directly to the pit-stop. Clue #2 Drive yourself to Seshoeshoe Decor and Fashion Designers in Maseru for your next clue. Clue #3 Who can cut up a pattern? One teammate will choose one of the complicated tribal Lesotho designs, and must find five pieces of fabric that match it perfectly. But be careful, the designs have miniscule differences between them. Once you’ve found all of your fabric, cut them at the directed places to receive your next clue. Clue #4 Make your way to the Subeng River Dinosaur Footprints, where you will find seven tags, each releasing you at a time in the morning when you will receive your next clue. Tags 1-2: departure at 7:00 AM Tag 3: departure at 7:20 AM Tag 4: departure at 7:40 AM Tags 5-7: departure at 8:00 AM Clue #5 Detour: Cave or Maze Cave: For this challenge, go to Liphofung Cave. You must memorize all of the rock paintings in a specified section (15 paintings), and then run approximately a quarter-mile away and select the correct paper cutouts and put them in the right order as they were shown in the cave. When you have everything selected and ordered correctly, you’ll receive your next clue. Maze: Make your way to the second largest dam in Africa, Katse Dam. Enter the first marked gallery and record the air temperature and the humidity. Use those observations to crack a complicated code, and enter the parallel gallery it directs you into. Be careful, it might be hard to find! If you enter the correct gallery, you will find a boat key, which you must give to the boatmaster. He will then give you a small ride around the reservoir and you’ll receive your next clue. Clue #6 Drive yourself to Sani Stone Lodge for your next clue. Clue #7 Help a local Basotho Shephard and their dogs move their sheep to a new grazing location. Don’t let the sheep get away! Once they’ve all been successfully moved, you’ll receive your next clue. Clue #8 Make your way on foot to the pit-stop at Sani Top Chalet! The last team to check in may be eliminated! Pit-Stop, Leg 7 -first: trip to Egypt -last: non-elimination LEG 8 Lesotho - Greece Clue #1 Via Maseru International Airport, make your way to Athens, Greece, known to be the home of the first democracy! From there, make your way to the Theatre of Dionysus on The Acropolis, where you will take part in a U-Turn vote. The two teams with the most votes will be sentenced to an automatic U-Turn when they arrive at the detour. After the vote, teams will be given their next clue. Clue #2 Fly to Chania, Greece on the island of Crete! Upon touching down, use the provided cars to make your way to the Agora and search for the marked stall. Speed Bump, Leg 8 Together, team members must eat through a total of twelve Greek figs. Once all of the fruits have been stomached, that team can continue racing. Clue #3 Detour: Traverse or Immerse Traverse: Make your way to the Maritime Museum of Crete, and find the small yacht model outside the museum. Your goal is to remember as much as you can without writing it down, then make a half mile walk through the streets of Crete to the yacht harbor, where you must find a marked yacht and rearrange the items until it is just like it was in the model. Once the actual yacht matches the model, you’ll receive your next clue. Immerse: Travel to Minoan’s World 3D Museum, and get treated to a five minute long “9D movie” on Cretan History which engages all of your senses. If you can answer all five questions correctly, you’ll receive your next clue. However, only two teams can participate in the show at once. Clue #4 Drive to the Palace of Knossos for your next clue. Clue #5 Use the provided map to navigate through the ruins, collecting puzzle pieces at each of the marked rooms. Once you have all ten bundles of pieces, head outside and recreate the large painting using the pieces you collected. Once it has been finished, you’ll receive your next clue. Clue #6 Drive to Cretan Olive Oil Farm for your next clue. Clue #7 Roadblock: Who is feeling oily? In this challenge, one teammate will help in the process of creating olive oil. First, set up special tree-shaking equipment and a net, used to efficiently get olives out of the tree without bruising them. You will then sort the olives between bruised and fair. Finally, crush both bruised and fair olives with a traditional granite olive press. Once they have been successfully grinded into a paste, you’ll receive your next clue. Clue #8 Find the pit-stop along the coast of the small village of Loutro back on the west side of Crete. You will soon discover, however, that the village is completely blocked off from the mainland by mountains, so you will have to find alternate transportation. Hurry, because the last team to arrive will be eliminated. Pit-Stop, Leg 8 -first: trip to Austria -last: eliminated LEG 9 Greece Clue #1 Fly back to the mainland in Thessaloniki! When you’ve arrived, search Aristotelous Square for your next clue. Clue #2 Detour: Serve or Observe Serve: For this detour head on foot to Bougatsa Giannis, a renowned restaurant in the Ladadika area. You must take the orders of twelve total people and retrieve the correct dishes for them from the kitchen. Each person also has a dessert, which must be retrieved from nearby pastry shop Trigona Elinidi. You may take notes, but if you mess up someone’s order, you must start it over again. Observe: Go by taxi to the Thessaloniki Science Centre Technology Museum and make your way to the main planetarium. The night sky will be projected above, and will be moving around you at one hour of regular movement per second. Using the provided key, identify five Greek constellations first identified by Claudius Ptolemy- Orion, Ursa Major, Cassiopeia, Centaurus, and Perseus. Be careful, it might be dizzying! Once you’ve found all of the constellations, you’ll be rewarded with your next clue. Clue #3 Find the Arch of Galerius for your next clue. Clue #4 Use one of the marked cars to drive yourself for the rest of the leg. Go to the Thessaloniki Concert Hall for your next clue. Clue #5 Roadblock: Who can blow a note and hold a tune? Macedonian brass bands are extremely popular in the Macedonia region of Greece, so for this roadblock, learn how to play the trumpet, a popular instrument played in these bands. If you can play a few notes of the folk song with the band, you’ll get your next clue. Clue #6 Drive to Dalamara Winery. Once there, follow the guide to the directed area, where you must load two empty kegs onto a horse drawn cart. Direct the horse approximately half a mile through the vineyard and return back to the kegs. You will continue to load and deliver a total of eight kegs to receive your next clue. Clue #7 Drive to Ski Center Voras and take the lift to the top where Kajmakcalan, a chapel right on the border between Greece and North Macedonia is situated. The last team to arrive at this pit-stop may be eliminated. Pit-Stop, Leg 9 -first: trip to Colombia -last: eliminated LEG 10 Greece - North Macedonia Clue #1 Drive yourself across the border into North Macedonia to Popova Kula Winery! Once there, pull a tag that departs you at a certain time the next morning. Tag 1: departure at 8:00 AM Tag 2: departure at 8:10 AM Tag 3: departure at 8:20 AM Tags 4-5: departure at 8:30 AM Clue #2 Roadblock: Who is a master chef? The teammate doing this roadblock will use the provided recipe to cook the national dish of North Macedonia, Tavche Gravche, a special type of baked beans. If it is cooked to perfection, you’ll receive your next clue. Clue #3 Drive yourself to the Millenium Cross in Skopje for your next clue. Clue #4 Detour: Art Block or Charity Walk Art Block: Drive to the Art Bridge, which is home to 29 statues of important Macedonian artists and musicians. Wandering on and around the bridge are 29 people dressed up as those artists and musicians. You must match nine total people to their statues. A maximum of three teams can complete this challenge. Charity Walk: Drive to the Mother Teresa Memorial House and load a trolley cart with a marked group of items that will almost completely fill the trolley. On foot, travel to the SOS Children’s Village National Office where you are to deliver the items. If you do not choose this option, your items will still be donated after the leg. Clue #5 Drive to the city of Struga, where the North Macedonian national anthem was created. Make your way to the Saint Archangel Michael Cave Church for your next clue. Clue #6 Teammates must work together to memorize four total stanzas of the Macedonian national anthem- in Macedonian. If you can perform it with the orchestra without forgetting the lyrics, you’ll receive your clue to the next pit-stop. Clue #7 Drive to the Monastery of St. Naum and the pit-stop! The last team to check in may be eliminated. Pit-Stop, Leg 10 -first: trip to Indonesia -last: eliminated LEG 11 North Macedonia - Cuba Clue #1 Make your way back to Skopje, then fly to Havana, Cuba, on two predetermined flights. Once there, go by taxi to Taller Calle 8, a car repair shop, where you will receive your next clue. Flight 1 (2 teams): Skopje - Paris - Havana, arrives 6:30 AM Flight 2 (2 teams): Skopje - London - Miami - Havana, arrives 7:10 AM Clue #2 Roadblock: Who can fix it up? The teammate doing this roadblock must follow the example to repair one of the classic Cuban cars. If it makes it past inspection, you’ll receive your next clue. Clue #3 For the remainder of the leg, you’ll have to drive the car you just fixed. Head to Fusterlandia, where you’ll find your next clue. Clue #4 Find where the attached image is in person throughout the folk neighborhood of Fusterlandia. If you can find where the image actually is and show the judge, you’ll receive your next clue. Clue #5 Sell the Box or Find the Band Sell the Box: Drive to Santa Maria del Mar Beach and sell the provided boxes of boxed rum, the “juice box for bug kids.” While never selling any box for under 25 Cuban Pesos, make 375 Cuban Pesos (around fifteen US dollars). Once you’ve made your sales, you’ll receive your next clue. Find the Band: For this detour, drive to the Cuban Art Factory and observe the large, marked piece of sheet music in the first room. Going from room to room in the factory, try to find the band who is playing the music that was in the first room. You must make your guesses ten minutes apart, so be confident in your answers! Once you have chosen the right band, you’ll be rewarded with your next clue. Clue #6 Drive to Vinales Valley Tobacco Field and search the marked area for your next clue. Clue #7 Perfectly roll ten Cuban cigars, five per contestant. Watch the example closely, as any small mistake in rolling the tobacco leaf will cause the cigar to fail. Once all of the cigars have been perfectly rolled, you’ll receive your next clue. Clue #8 Take a long drive to the eastern side of Cuba and the pit-stop at Ignacio Agramonte Park in Camaguey! The last team to check into the pit-stop will be eliminated. Pit-Stop, Leg 11 -first: trip to Botswana -last: eliminated LEG 12 Cuba - USA Clue #1 For the first part of this leg, you’ll be staying in Cuba! Drive yourself using the car you used in the last leg down Neptuno street in Havana, where you will find a guarapo stall with a flag. Clue #2 Using the hand-press to crush sugarcane, make forty glasses of guarapo. Once all of the glasses have been successfully made, you’ll be handed your next clue. Clue #3 Drive to the Tropicana Night Club for your next clue. Clue #4 Roadblock: Who can make it and shake it? For this challenge, one team member must follow the instructions of the costume designer to create a costume for one of the showgirls. If the costume is made correctly and given a pass, teams will be given their next clue. Clue #5 Teams must drive to Aeropuerto de La Habana Ciudad Libertad, where you will embark on a charter flight to Key West, Florida, back in the United States. Once in Key West, teams must go to the southernmost point in the continental United States for their next clue. Clue #6 Make your way to the Ernest Hemingway Home and Museum, where you’ll find your next clue. Clue #7 Roadblock: Who is a reader, a writer, and a decipherer? Ernest Hemingway, known for books like The Old Man and the Sea, had a notoriously bad handwriting, with little regards to punctuation or accuracy. One team member must copy one of Hemingway’s notes perfectly, letter for letter, on the provided typewriter. If it was typed perfectly, you will be handed a decoder key which you can use to find the hidden message, which will reveal the location of your final challenge. Answer: Smathers Beach Clue #8 Now that you’ve made it to Smathers Beach, you’ll partake in a final challenge. Out in between the marked buoys are bundles of letter tiles. You must dive down to retrieve them and bring them back up to shore. Figure out what you’re supposed to spell out with them, and once you think you have the answer, hang the tiles in order on your clothesline. If you have the correct answer, you’ll be given the final clue. Answer: United States, Japan, South Korea, India, Oman, South Africa, Lesotho, Greece, North Macedonia, Cuba, United States (teams must figure out that they have to spell out all of the countries they visited in order on the race) Clue #9 Congratulations! Make your way to the final pit-stop at Fort Zachary Cruise Pier! Go, go, go, the first team to reach the pit-stop will win 1 MILLION dollars! Pit-Stop, Leg 12 10 countries 4 continents over 27,000 miles first: 1 million dollars
My friends and I had some ideas for new locations, POI's and vehicles that we'd like to see in the upcoming seasons and game in general:
A full town with grocery store, gas station, mall, school, etc.
A giant theme/amusement park in the center of the island (with rideable rollercoasters, Ferris wheels and bumper cars, along with carnival games where you can win better loot), Also during summer months, a water park
A giant Casino (that has the weapon vending machines all over the places, along with a bunch of ways to get metal)
A beach area (Like Sweaty Sands, but with less buildings and more just beach homes)
2 sections on opposite sides of the map: one that has giant buildings and the opposite having tiny buildings. (Think one section of the map is like Ant-Manor and the other is like all of the tiny island recreations in creative)
A mountainside laboratory (this could have different things from Chapter 1[Hop Rocks, bits and pieces of the rocket and the meteor and bits and pieces of the Chapter 2 island)
An Aquarium (Don't tap the glass! Holds all types of fish, including sharks[though their not rideable and are just for show])
A news station (Cameras and a green screen that can actually be used)
A travelling circus (You can get balloons and fiery items here)
A Train Station that takes you from one side of the island to another (all of the four cardinal directions + NE, NW, SE, SW)
Police Car: Same speed as Taxi Cab, but can turn on siren to increase speed, however that could draw attention towards you (risk = reward type thing) (No siren-Taxi speed, w/Siren-Whiplash speed) (1000 HP)
Mail Van: Can store weapons, bullets, consumables, etc in the back, as well as players. Only two people can be in the front seat at a time (A bit faster than a Semi-truck, but still slow, also the back lift door can be broken with launches out all things inside, including players.) (1200 HP)
Minivan: Can carry up to 8 people (really good for larger team modes.) Unique feature is that, since the middle seat doors are slide doors, players can stand so that their entire body is outside the car (GTA style) (About the same speed as the Sedan, but is good with gas) (1000 HP)
School Bus: Can carry a maximum of 25 players! The School Bus is the slowest vehicle, slower than even the semi-truck. Though what it lacks in speed, it makes up for in durability, coming in at a total 2000 HP, the School Bus has the same size wheels as the Pickup Truck, though their more durable.
Agent's Car: The Agent's Car is unique, as it will be the first car to have attached weaponry. Akin to the Biplane's Gatling guns, the Agent's Car will have one of three different weapons. Two Assault Rifles on either side, One Gatling gun or One Rocket Launcher. All 3 have boosts and are the same speed as the Whiplash.
Shopping Cart: When playing alone, can hold consumables (Medkits, Grenades, etc)
ATK: Can now hold one extra weapon
Quadcrasher: Boost refills a bit slower
Motorcycle: Exactly as the name suggests, it's a motorbike, plain and simple. there will be four types of motorbikes: Sportbike, the Whiplash of the motorbikes. Offroad Bike, Fast on the road, easier to get over mountains and through forests compared to the rest of the vehicles. The Retro Bike, a classic bike, second-slowest out of the four, though it still has some zip. The final bike is the Scooter. The slowest of the bikes, but it can hold two players The Motorcycles can only hold one player (with the exception of the scooter), though players have the option to shoot while on the bikes. Each Bike has a total of 800 HP, though they are hard to hit. If a wheel is popped, it will completely wreck the bike. Same as the previous vehicles before it, The Motorcycle will spawn in multiple places around the map, most times in a cluster of 4... HOWEVER, in each game, regular motorcycle spawns will be replaced by...
The Pedal Bike!: This vehicle is the weakest in the game. There are three types of Pedal Bikes in the game: The BMX bike is the fastest and goes quickly while off-road. The Practice Bike is the slowest, as it still has training wheels, though it can hold consumables in it's bar basket. The final type of Pedal Bike is the Big Wheel, it's a tricycle. it's slow, it's weak, it can be stopped by anything, even though there's no real brakes. Pedal Bikes will always spawn in town areas (Salty Springs, Pleasant Park, Holly Hedges, etc)
The Attack Helicopter: This is, in essence, as fusion of the X-4 and Choppa. Holds up to 5 players, with one pilot, each of the other players mans a weapon of some sort. Gatling guns, Snipers, Rocket Launcher, etc. When a player decides to exit the Attack Choppa, they will have glider redeploy. There is also a hook on the bottom of the Attack Choppa that is raised/lowered with whatever the equivalent of left and right bumpers are on your specific platform (RB+LB, R1+L1, L+R, etc), this hook can be used to pick up other things on the map such as vehicles, walls, roofs, etc. The Attack Helicoptor has a total of 1800 HP
THE TANK: This is the big one. This is what's inside the Bunker. The Tank is a two person operated vehicle, just like the B.R.U.T.E. One player drives while the other shoots the guns (A stronger grenade launcher, a basic rocket launcher and a homing rocket launcheguided missile return). The Tank does not have destructable wheels, though they are a higher damage spot (like the choppa's rotors). The Tank has a total of 5000 HP. This may seem a touch overpowered, but as I said, it's very like the B.R.U.T.E. in the way that: Once the tank is taken and starts to move, it will appear on the map. The Tank has two weak points: The caterpillar wheels and the gun itself, if you can land a direct shot with and RPG or an explosive in general, then The Tank will take major damage! Once The Tank is down to 0 HP, it will start a 3-second-countdown before it blows for good and deals 250 damage to anyone, and anything in the surrounding area.
The Tractor: It's just a tractor, it spawns at farm areas. It's slow and doesn't have much health (I think we just need more silly things in the game like the balloons or the snowmen.)
Bicycle Race: A race from Point A - Point B using the Pedal Bike
Defeat the Horde: 5 players start as Husks, Zombies, whatever you want to call them, and the rest of the 50 person lobby needs to either outlast for 15 mins, or destroy the horde. Other players become horde members once attacked, there are three types of zombies (the ones that throw, the ones that slash and the walls)
Isle Defense: 8 players in Tanks must defeat Two Giants trying to destroy the island in any way they can (stomping, smashing, etc)
Tank Royale: Same basic idea as Air Royale, just with the Tank
Jewel Heist: A game mode where two opposing teams must steal 4 of the gem llamas from a building using C4, Grapplers, Smoke Grenades, etc and win by getting away without being caught by the opposing team, or by stealing the four gem llamas and eliminating everyone else.
Capture the Flag: 50 V 50, but each team has a Gem Llama and needs to get it to their side of the map before the other team. Best of 3, giant, indestructable wall divides the island and blocks the other team from seeing where they hid their llama. All vehicles (bar the Tank and B.R.U.T.E) are usable. The Gem Llama has the same properties as the Gas Can, minus the explosions.
Prop Hunt: It's just Prop Hunt
Escape Room: Get through 5, gradually more difficult challenge rooms before the other team.
The Toybox: A rapidly changing mode, kind of like Battle Lab, but you can use Creative exclusive items on the main island as well as true vaulted items (Zap-o-tron, Guided Missile) as well as choosing between the current Island, whatever changes to the Island after December 1st, as well as the Old, Chapter 1 Island. You will also be able to change the season of which island you're on (Ch1 Se4, Ch2 Se 3, Ch1 Se 8), it just won't have any sponsered/branded areas (no Gotham, Stark Industries, Pandora: However you can use the cel-shaded style.) You can also decide what you want on the Island before spawning in: You want 3 different volcanoes around the map? Go for it! You want every location to be replaced by Misty Meadows? Cool! You can do whatever you want and change the Island however you want. You can also choose to spawn in any Mythic items, they would just be name changed (Stark Rifle to Energy Rifle). You can choose if you want any AI bosses/henchmen around the map, and you can choose where to spawn them.
Bright Yellow: Solid Gold, but just with Mythic items
Truly Unvaulted: Unvaulted but there's also items like the Dart Trap, vaulted vehicles, the previously used Mythics, The Guided Missile, The Infinity Blade, the Zap-O-Tron.
Paint Ball: Just like Splatoon, two teams of [X] people will be armed with Paint Cannons that launch the Paint Grenades* in a contained area (Named Location/Larger POI)
Deathrace: 20 Players. 10 Teams. Traps, Ramps, Husks and Explosives everywhere. All in the Agent's Car. First one to finish wins......... Or the last team standing.
The Cannon (Epic): I know that cannons were in the game before, but if they brought back like a shoulder cannon that shoots 4 cannonballs.
*Paint Grenade (Common): A grenade that does minor damage (at most 50), but covers a medium-sized area in a bright color of paint (blue, pink, red, green, yellow, orange, etc, it's random), this includes players, builds and vehicles. The paint remains on any objects it hits until they coming in contact with water. Spawns in 4.
Water Balloon (Uncommon): Just a water balloon. It can be thrown and will explode on contact. Does minor, flinching damage (25 headshot at most), but can be used for game modes, and cleaning off paint.
Elemental Sword (Mythic): Spawns on top of a mountain. Can be thrown, swung and used to deflect bullets. Using Deflect + Left Bumper or Right Bumper can switch between the four elements. Water has the effect of launching an H2O blast that homes in on opponents, goes a maximum of 150 meters before dissipating, has the same effect as running into someone in a Whiplash: Major Damage + Large Knockback. (Cooldown is 35 seconds) Fire can be swung, dealing not only a large amount of damage, but also giving whoever it hits a burn affect (like being in a 1X1 cube shot by a flare gun). It can be shot, just like water, but causes the same effect as a stronger flare gun, goes 75 meters. and can be thrown having the same effect. (Cooldown for all effects is 35 seconds) Earth can only be swung, though it deals the most damage. When jumping you can do the Earthly Strike: a downwards strike that increases in strength, the farther you fall. When it reaches the ground it causes and Island wide earthquake the stuns all other players, this takes the most time to cooldown (120 seconds). The final element is Air: This element allows you to launch a chargeable tornado towards opponents, the longer you hold the charge, the stronger and further the tornado will launch. This form of the sword will also allow for something I call: "Tornado Travel" where you start rapidly spinning and it will raise and carry you into and through the air, this will last for 15 seconds before slowly descending. "Tornado Charge & Travel" have a simultaneous cooldown of 40 seconds. Element changes are instantaneous.
The Homing Droid (Legendary): A small droid that, when placed will roll around for 30 seconds before either exploding or teleport back to you. There are two modes to The Homing Droid: One where you control the droid in a remote location and another where the droid rolls about on it's own. If the droid senses that there is someone nearby, it will immediately disconnect from the remote and bolt towards the sensed opponent before either exploding or coming back to you(NOTE: By disconnect, I mean that you won't be able to control it anymore, rather it will go on it's own, but the camera will remain on.) The droid will lose focus however if you get far enough away from it. It will track down any opponents for roughly 300M, though if you get into a vehicle, or just get away fast enough, you won't be hunted. It will have a separate health bar, at a total of 65 HP.
The Burner (MYTHIC): It's a flamethrower, plain and simple. It doesn't take regular bullets, rather it takes gas. If you have a gas can in your inventory when you have The Burner, it will gradually deplete from the gas can. It will also take ammunition from a *Propane/Propain Tank. The Burner takes up two inventory slots
*Propane/Propain Tanks(Around The Island): It's basically just the "KA-BOOM" tanks that could be found at The Rig and are currently found around Weeping Woods. They are bigger, stronger and can be put into your inventory. You can stack up to 5 ProPain Tanks in your inventory at one time. However, when you have both ProPain Tanks and The Burner in your inventory, a ProPain Tank will leave your inventory and attach to The Burner. After emptying a ProPain Tank, it will drop and fade out of the game.
I really hope you like my ideas and feel free to share your ideas in the comments! (just don't be mean if someone has a different opinion on the old island) EDIT 1: I've added some more weapons and stuff.
Rise of Hellion ch13 ( Barry Pepper fanart fiction inspiration)
Rise of Hellion ch13 ( Barry Pepper fanart fiction inspiration) previous: https://www.reddit.com/BarryPeppecomments/koihsy/rise_of_hellion_ch12_barry_pepper_fanart_fiction/ The flight touched down, under the early morning sky. I could practically taste the Cinnabon frosting. It had been over a decade since I’d been on an airplane but I loved hanging around the terminals for the delicious overpriced food. Baron placed his hand upon my shoulder. “What happens in Jersey stays in Jersey,” he said with a laugh. “I thought you’d be bitter.” I leaned on his shoulder as we waited for the seatbelt light to turn off. “You thought I’d be bitter about flying as a passenger instead of a pilot?” Baron shrugged, as he stretched his arms over his head. “I’ve always loved Alaska Airlines. And if I was flying the plane, I wouldn’t have been able to spend time with this little guy.” He tickled little Abby’s chubby arm causing the baby to smile. “I can’t disagree.” In the weeks following our arrival at Dr. Toki’s DC bunker, Baron grew close to my son. The three of us shared a room; two cots on the floor with a padded plastic box for the baby. Like all babies little Abby cried; for food, diaper changes, or just out of loneliness. Nine out of ten times, I would awaken to find Baron holding my son. Sometimes he’d walk around the small room, other times he would sit cross-legged on his bed, but every night was a different story about Noah. I learned things I knew I was never meant to know about. In the years they spent traveling the world as renowned criminal masterminds, Noah and Baron had become more than friends. They fell in love. “You daddy was the greatest person I ever knew,” Baron often said as he rocked my son in his arms. “He was the last person I ever truly loved.” I listened as Baron, by the light of the moon, told my infant son stories about his many adventures with Noah and Nash. Some boarded on the obscene; drugs, weapons trafficking, and all manner of sex. He never outright said they were lovers, only that they trusted each other with their mind body and soul. “It tears me up inside knowing he’s gone. I know this is all my fault, his blood is on my hands. We should have died together. Noah died the way he lived; with honor and integrity. But then I never would have met you.” That was how I knew Baron could be trusted; he loved Abby with every fiber of his soul. “Yo, Nicki,” Baron said, tapping my arm. “The plane’s empty, time to go.” “Oh,” I took a quick breath, forcing myself back to reality. Baron grabbed our one piece of luggage, a plain black backpack with a limited number of supplies. Axel had passed it along to us before going through security, so I had to assume it contained no weapons. We walked down the corridor to the gate at Atlantic City international airport. “Can I hold the bag?” I asked, since he was already holding the baby. “Sure.” Baron took off the straps and tossed me the bag. It was lighter than I thought it would be. Inside was a lot of fabric; some rolled, some folded and some pieces were clearly hiding items made of plastic or metal. I figured I shouldn’t be examining its contents right away but with the chill of the airport I wanted to see if there were any extra clothes for my baby. No, Abby was our baby. Seeing Baron holding the child in his arms, all I could feel was love. “Oh look!” I fished out a blue, baby t-shirt with a happy dolphin. “Let’s put it on him!” Baron did as I asked, maneuvering Abby’s wiggly little body. With his fresh new shirt, he looked like a cute little tourist baby. In fact, we looked like a typical vacationing couple traveling with their newborn. I knew that Axel and Dr. Toki were monitoring us from the safety and comfort of an unmarked medevac vehicle somewhere within a six-mile radius. Ideally, they would follow us, observe from a distance. If and when we found Tony, we could get the hell out (to the nearest TAC bunker.) Until then Baron and I were to look for clues along the boardwalk. “Should we get a hotel room?” I asked. “Certain military leaders didn’t give us any money, so unless you have a credit card?” “I could probably pick pocket one.” “Way to blow our cover,” he said with a laugh. “Nah, we can deal with the issue of housing when we need to. With any luck Axel and Dr. Toki have plans to get us out, so we don’t have to sleep on the streets with a baby.” We walked a further, to the land of sun, sand and casinos, stopping to rest on a bench. “Let’s see what’s in the bag.” There were more shirts, pants, a few flattened bottles to collect water, or maybe even breastmilk. I placed each of the items neatly on my lap, hoping that I would not miss anything important. However, in the end, the only item of importance was a package of baby wipes. There wasn’t even any diapers. I had to assume, if I needed to change my baby, I was meant to use the extra clothing. (Same for first aid, due to lack of bandages.) “You really don’t have any money?” “We can always shoplift,” Baron said cheerfully as he tossed the baby in the air. Abby squealed with joy. I could feel my heart flutter with joy. “That’s the New Jersey spirit!” “There has to be a Walgreens around here someplace.” We easily found a corner store with the iconic red signage. Baron picked up a basket and headed to the food section; packaged drinks, dried cereal, candy, etc. “What do you think happened to Anya?” I asked, following close. “Since you’re the last person who saw her.” “She’s going after Axel,” he answered casually. “And you’re ok with that?” “It’s her deal, her quest or whatever.” “Or whatever?” I asked. His tone was really starting to piss me off. Axel was my friend, a human being. But so was Anya. And that was why my soul was being torn in half. “Anya’s going to do what she has to do but for the sake of all of us she’s going to act alone. That way the blood will be only on her hands.” I saw his point. If and when the time came, we were under no obligation to choose sides. “How thoughtful.” “You need any diapers?” Baron asked. He was holding an open package of men’s shaving razors. Grabbing a single replacement head, Baron somehow managed to break the plastic apart without wounding his fingertips. I assumed he was going to cut open a package. “No, I’m good. He has on a cloth diaper and I have enough supplies to make an extra. But I could use some soap.” I grabbed a package of off brand bar soap with an image of a happy Asian baby. Ideally, I could use this for washing both skin and clothing. After easily leaving the store with everything we needed, we ran in the direction of the beach, hoping to get lost in the crowds. Suddenly out of nowhere the sky darkened and the clouds swelled with rain. The storm came down hard and fast, transforming from freezing rain, to pin-sized hail. In the distance there seemed to be a homeless encampment. Without any words spoken, we both knew to make a run for it. The tent city consisted of a series of tarps connecting individual homes. There were a few spots that had people huddled around campfires. Men, women and children sat wrapped in dirty, wet blankets, as they struggled to stay warm. Not wanting to take any of their limited resources we walked until we found a sparse area with just a tarp surrounded by barrels and broken pallets. The space was just enough for Baron and I to sleep side by side, resting the baby on his chest. “Here,” he said, sliding the backpack in my direction. “You can use the bag as a pillow.” “Thanks.” Unable to comfortably sleep I found myself staring up at the blue tarp. As my mind started to float away my mouth spewed out the words that I thought I’d never say. “What happened between you and Noah?” “What do you mean?” Baron asked in a whisper. He knew perfectly well what I meant. “Feng told me he gave Noah the same opportunities he gave you. Yet somehow you ended up as his right-hand man with full access to his arsenal of weapons guns and even his appointment book.” Baron swallowed a lump in his throat. “Your point?” “Why didn’t you convince Noah to come with you?” Baron went silent. He held the baby close, shivering. “You don’t think I tried?” He blinked tears from his eyes. If he’d been angry, I would have continued the conversation; I would have wanted to know why he had the right to mourn the father of my child. But Baron wasn’t angry, he was in pain. “I think we should get some sleep.” “Yeah, totally.” I knew better then to try to ask for my son back. Abby was an emotional support baby and Baron needed him more. I made myself comfortable on my bed of plastic and leaves, pulling the tarp over my body for warmth. “Good night.” There was a moment of silence before we were awoken by Abby’s cries. Baron sat up, rocking the small baby, attempting to keep him warm. “I think he’s hungry.” “Give him here.” I had gotten better at breastfeeding, but with how cold it was I would have preferred to keep as covered as possible. “Can you help me with my tarp-blanket?” “Sure.” Baron helped cover my body, allowing the baby warmth and privacy. “Thanks.” I looked at Baron with genuine love in my heart. “Thank you for being my friend.” I couldn’t stop the tears from falling, mixing with the freezing cold rain. “Thank you for everything.” Baron blinked tears from his own eyes as he crossed his arms over his chest. “You really want to know what happened to Noah?” “Yeah, I do.” I looked down at Abby, who opened his eyes as he nursed. He had Noah’s courage and strength. “I can still remember that night. Even if it was for just a moment, I felt like I had friends, a real connection. That was never something that came easy for me.” Not that it mattered. It was yet another fleeting moment of happiness in my shit-show of a life. Baron lowered his shirt, revealing his upper chest. “Feng gave me an augmentation; I have an inorganic core made of some kind of plasma. I used to think it was radioactive but I have reason to believe it was created as a means of unlimited projectiles.” “And it keeps you warm?” That explained why Abby loved being held by him. “Well, the power came with a complimentary suit of armor that allowed me to be the perfect little henchman.” “You mean body guard?” Baron shrugged. “I assumed that was Feng’s original plan.” I swallowed the lump in my throat, mentally preparing for the worst. “And Noah?” “He wasn’t down for it. The only reason he surrendered to Kitsune was to allow you and Anya time to flee.” “Oh.” I felt like my heart stopped. I should have realized it from the beginning; that was the only reason we were allowed to live, because Noah truly loved me. “We were turned over to Feng. I could only assume she thought Feng had the ability to extract Noah’s mind; his intellect, his secrets. But he didn’t. Feng needed Noah to volunteer information.” Baron paused, blinking tears from his eyes. “That was the difference between us. My most valuable asset was my combat ability, maybe my strategy skills. All I had to do was pledge my loyalty, and wear the armor, to gain Feng’s trust. For Noah, that was asking too much. His mind contained secrets that could change the world; info that could never and would never fall in to the hands of tyrannical psychopaths.” “And that’s why he had to die.” Since I was finished breastfeeding, I handed the now happy, content infant back to Baron. “Although if it was up to Feng (and it was) well, you’ve seen his set up.” “Yeah,” I said with a nod. “I’m going to see that until the day I die.” “All of his prized victims are kept alive, conscious as their forced to exist as hood ornaments. Feng wanted them to suffer for all eternity, or until their brains turn to pea soup.” “Now I have a craving for split pea soup.” We laughed through our tears. In truth, I couldn’t close my eyes without seeing Noah’s remains. “You hungry?” Baron dug in his pocket, producing a smashed-up Snicker’s bar. “We can split it.” With food in our stomachs, we fell asleep to the sound of calming rain. For the first time since he’d been born, I had a vision of my son as a full-grown man. The sound of rain grew louder, gradually transforming to gunfire. I awoke in what appeared to be a WW2 battle scene. Thankfully I was transparent; bullets passed through me like a virtual reality game, and the area around me felt comfortably warm despite the fact I was standing in snow. In the distance I could see a man leaning on a tree. Eyes closed, he held a cross in his hand. I watched as he kissed the rosary pendent and said a simple prayer. “Blessed be the Lord my strength, which teaches my hands to war, and my fingers to fight.” As I came closer, I could see he was gripping his shoulder while doubled over in pain. That raised the question: why was he reciting the prayer of a sharpshooter? He moved his hand to his waist, slowly retrieving a pistol. “My goodness and my fortress.” He held the gun under his chin, cocking the barrel to his throat. “My high tower and my deliverer. My shield, and he in whom I trust.” “No!” The sound came from behind me. I turned to see a figure wearing pink-purple armor. It was in the same style as what Baron wore. And he or she wasn’t running, they were flying. “Abby!” A female voice cried. I followed as fast as I could, as she rushed to the man’s side. “Lieutenant?” The man muttered, coughing up blood. I now had a good view of his face. It was my son and he was dying. Before I could reach out my hand, the armored woman flew through me. She fell to her knees, ripping off her helmet to reveal a young Hispanic face framed by lots of curly black hair. “Abby, Sir, I’m here. It’s going to be ok.” She pursed her lips, smiling at him, through visible tears. Abaddon lowered his weapon. “You need to flee.” With trembling fingers, he lifted his free hand to cup her face. It was obvious that leaving was the last thing he wanted. “This is a battle we cannot win.” “Not alone, Sir,” the soldier replied with confidence. Why was she calling him Sir? I could barely make out a patch on his arm. It was possible he was an officer. The young woman lifted his arm, adjusting him over her shoulder. “I’m not leaving you behind. The nearest medic station is about six kilometers south of here. We can make it.” Before he could reply, she lifted his broken body in her arms, flying off into the night. The world started to spin as the scene changed. We were now in a poorly lit underground hospital. I could tell it was underground since every few seconds the room shook with the sound of gunfire and other (louder, more violent) explosions. Abby was laying on a cot with his bare chest exposed. He had several fresh bullet wounds, as well as deep scars. The woman was by his side, having taken off her armor she rested her head by his shoulder, holding his hand. “Why do you call me by my rank?” “What should I call you?” “My name is Sundra, but my friends call me Sunny.” “Is that because you sparkle like sunshine?” he asked with a subtle smile. Abby moved his free hand to her cheek, brushing a lock of hair behind her ear. “You don’t have to stay, Sunny.” “I want to stay. Call it my street gang code of honor; a little something, I picked up from my grandma.” She turned her wrist to reveal a tattoo. It was a stylized diamond with the words, ‘Lucy in the sky.’ Sunny started to softly hum the melody of the famous rock song. “Lucy in the sky with diamonds. Sorry, the title is the only part I know.” She kissed Abby on the forehead. “My papa’s name was Denny. He was the first of my family line born in America. You really remind me of him.” A gang member named Lucy with a son named Denny? That couldn’t be a coincidence. I moved closer, to get a better look at her face. She kissed Abby down his nose to his lips. There were tears in his eyes. “I’ll never forget you.” Sunny turned, briefly glancing in my direction. “Do you think she’s here, in the room?” “I know she is,” Abby replied, looking up at the ceiling. “Even as a child, I could always feel my mother’s spirit watching over me.” “Can she hear us?” Sunny asked, still looking in my path but not actually at me. “If the calculations and the technology are correct.” “Do you think she can save us?” Her large, emotional eyes, blinked back tears. With every blink she started to disappear, vanishing from reality like a spirit lost to time. When Sunny was completely gone, all that was left was my adult son. His arms were wrapped around the empty space. All around me I could hear sobbing. I assumed this meant I was going to wake up. My baby son was probably crying for food or maybe because of the cold: but I was going to wake up. Right? I wanted so badly to wake up. Wake up! Wake up! I felt a sharp pain. I awoke with a jolt under the tarp, to the collapsing of our little shelter. Touching my hip, I felt blood and splinters. All around me all I could see was tarp. I wanted to scream. Where was my son? Where was Baron? I needed to calm down; breathe, just breathe. I opened my hands, placing them palms down as if I was going to attempt a snow angel. There was a secret, a lock. There had to be. I felt a strange crack in the pavement. Digging my fingertips in, the piece seemed to transform into a handle (or a lever.) Even if it was just a hand hold, it would be my ticket out of the tarp since I could use it to keep myself grounded in place (as opposed to flopping around like a dying fish.) Turns out, it was a handle. I found myself falling down a slide. At the bottom I finally managed to get free of the tarp. Baron was sitting in a dark corner with a finger to his lips. “Shh, follow me. This is a mezzanine level.” He motioned towards what looked like a second series of tunnels. “I’m not sure how deep it goes. We’re not going to slide: we’re going to crawl. I’ll go first and you follow close. Do not lose sight of me. Understand?” “Are you holding the baby?” Baron nodded. “If shit goes bad, I want you to find my body. I’ll protect him with everything I have.” I knew what he meant, and trusted him fully, but I was still afraid. “You’re a better fighter than me.” “Yeah, that’s why I’m going to hold the baby.” “Ok.” Baron and I snuck down the tunnels, we emerged in an underground factory facility. “What is this place?” “Trash processing facility,” Baron replied. “You head left I’ll head right.” “Sure, I guess.” I went left until I saw what appeared to be a light source. I passed between several cargo boxes, emerging in an open area. There was a series of large vats, bubbling with hot oil or (more likely) acid. “Acid?” I had never seen acid before but the scene looked like something out of a comic book. “It is acid,” said a voice from a nearby balcony. “the typical use is to process heavy metals and other non-recyclable materials.” “Faust?” I couldn’t actually see his location. “Today we’re disposing of inorganic material of a different kind.” He hit a button causing a limp body to start to descend. It was clearly Tony, but I couldn’t tell if he was even alive. “Are you willing to make a deal; trade his life for the contents of the battery?” “I don’t even know if the copy I have is real.” And there was also the fact that the infamous flash drive was in a van, in the care of Axel and Dr. Toki. “The one that Baron put on the dark web? Trust me it’s the real deal.” “So, what’s on it?” I blurted out the words, although I wasn’t expecting any kind of logical answer. The man snickered. “Does it matter?” “Yeah, kind of.” “Look, do you want to know my entire evil plan or will you be a good girl and save your beloved boyfriend’s life?” I looked over at Tony. I had no way of helping him. If he was still alive, he was more then capable of saving himself. I had to believe that. “Is it time travel?” “What?” Faust asked with a laugh. “Seriously, what did you just say?” With a flash of light, Faust teleported, placing himself in front of me. He stood tall, in a tailored suit, staring me down with his creepy metallic eyes. “Answer me, little girl.” Why did he look so much like the adult version of my son? Because he was a shape shifter? Or was there something else? “Time travel?” The once stern man cracked a smile. “Time travel is the stuff of movies and fairytales. The contents of the battery will bring this world to its knees.” “Yeah, I’ve heard.” I blinked my eyes as the pieces fell into place. There was a reason why my son had been able to communicate with me so clearly through dreams. “Selective telepathic time travel.” Faust was no longer smiling. “Would you prefer that power fall to the hands of Kitsune? She and her brother, they’d use it to cause a gang war; an apocalypse of weapons and drugs. You wouldn’t want that blood on your hands.” We he seriously trying to appeal to my humanity? “What about you? What’s your plan, to go back in time to give Hitler a migraine?” I knew what his plan was. Or at least I think I did. There was something about Lucy or maybe Denny. What I knew for certain was that the final goal was Sunny; her existence held the key. “You’re not alone, are you? Such a pity.” Faust teleported off, in a blast of blue light. I already knew where he was going and there was nothing I could do. Faust landed on top of Baron as he attempted to free Tony’s body. Both men were knocked in to the acid. There was no sound; no screams, or even cries. Where was my baby? Faust teleported in front of me, holding my son in his arms. “You might not have been willing to save your boyfriend, but perhaps you will be willing to trade for your child.” My back hurt, my arms hurt and my head was pounding, but I ran straight at him, charging like a football player going in for a tackle. I was blinded by a familiar blue light. We had teleported, but to where? I could hear Abby crying. He was alive and that’s all that mattered. I blinked my eyes once then twice. “Fire?”
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